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Personal project focused on creating a photorealistic 3D animation of a rabbit. The rabbit was chosen as a test case for organic modeling — complex anatomy, realistic proportions, detailed skin and fur, and natural movement. Modeling, rigging, and animation were done in Maya. Shading, lighting, and rendering were handled in VRay, with a physically based workflow to achieve realistic materials and light behavior. Compositing and technical adjustments were completed in Nuke, including render passes, integration, and fine-tuning. Final color grading and output were done in DaVinci Resolve. The project served as a focused study on organic forms, realistic rendering, and a clean production pipeline.

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